![]() ![]() My level of business acumen was so low that I then… did nothing with it. Since I hate leaving the house, I tried to find a PC version of it for her– with no success! So I cracked my knuckles and said “pshaw, I could write something like this for you in a week!” And I did. John: This is sort of a silly story… back in the 1990’s I was dating a girl (now my wife), and she enjoyed playing this bubble popping game at the local arcade in Ann Arbor. I usually contract the music, and I occasionally contract some work on the side, but really, it’s more or less one guy, making games. John: Raptisoft is more or less a one man show. Me: So, to start off, could you tell me your role in Raptisoft? ![]() Remember that one game I reviewed a while back, Hoggy (gave it a 9.0/10)? Well, sitting with me today (we’re both at our separate computers) is developer of Hoggy, Chuzzle, and various other quailty IPhone games, indie dev John Raptis! We discuss his experience as an IPhone dev, hear some history about his company, and even discuss his upcoming dual-stick epic Solomon’s Keep!Īlso, be sure to congratulate him on his newly born daughter! ![]()
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